All your Thingy Flip files — free to download and print
Download and print any game card to play with your Thingy Flip. Each card shows the full game map for all 4 sides — Orange, Red, Purple, and Black.
Week 4. Pick your team colour, hit Pass 1, 2 & 3 for a shot at goal. Add up goals to win.
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Bowl, Bat, Field, Score — in order! Mark down your tallies across Orange, Red, Purple & Black sides.
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Cross off each piece you hit. King last, thumbs down = other player's turn. Bad toss = other player's turn.
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Week 7. Deck of cards required. Deal with skill, not luck. Map to any side.
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Pick Smalls or Stripes! Mark off balls. Black last to win. 4 games on one card.
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36 holes across 4 sides. Mark off your holes in order. First to finish wins!
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Race to a 4-digit number — add, minus, divide, or times. Or invent your own games. STEM.
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Toss the dice, name the ratio you land on. Name all to WIN! STEM activity.
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Toss 8 times to get your letters and scores. Make as many words as you can. Add up BONUS points separately.
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Week 5. For ages 8 to 80. Do the exercise you land on. STEM fitness game.
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9 sports in one! Soccer, Basketball, Footy, Cricket, Gym, Chair Gym, Pool & Snooker, Tennis, Tricks.
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Mark your landing spot on the sheet. Take turns — 3 in a row wins! Up to 4 players.
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Week 1. 2+ players. Drop the sack to the back, King uses non-dominant hand. Vote if catchable or not.
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Plan your own game invention! Fill in the game name, inventor, rules, and design your own sides.
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Thingy Flip has landed — Mad Flippin Fun! Helps develop focus, concentration, coordination, social skills, self esteem, teamwork, listening, invention, creativity.
⬇ Download Game CardDownload and print your achievement certificate for each level. Perfect for presenting at school assembly!
Complete 10x side to side right hand, 10x left hand, and 1x 5 sides right hand to earn your Yellow Licence.
⬇ Download Yellow Certificate View training tasks →
Complete 25x side to side both hands, 2x 5 sides, 5x knee bump, and 5x under leg catch to earn your Orange Licence.
⬇ Download Orange Certificate View training tasks →
Complete 50x side to side both hands, 3x 5 sides, 5x elbow bump, and 5x over arm to earn your Red Licence.
⬇ Download Red Certificate View training tasks →
Complete 75x side to side both hands, 4x 5 sides, 5x hand swap, and 5x 180° overhead to earn your Purple Licence.
⬇ Download Purple Certificate View training tasks →
Complete 100x side to side both hands, 5x 5 sides, 5x 360° overhead, and 5x kick & catch to earn your Black Licence.
⬇ Download Black Certificate View training tasks →Everything you need to get started with the Thingy Flip program.
Print this Neuro Pathway Licence Scoreboard to track participants as they progress through Yellow, Orange, Red, Purple and Black licences.
⬇ Download Scoreboard (PDF)The complete Thingy Flip program guide — how to set up, how to train, and how to progress through all 5 licence levels.
⬇ Download Directions (DOCX)Your welcome guide to the Thingy Flip program — a great starting point for new customers.
⬇ Download Welcome Guide (DOCX)Track your eye-hand coordination progress over 6 weeks. The SEEQ Test gives you a score out of 100 to measure improvement.
⬇ Download SEEQ Test (XLSX)Purchase the program to get your Thingy Flip delivered and unlock full access to all training content.
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