Thingy Flip Book

Table of Contents

Introduction. 2

Dominic’s Story. 3

The History of the Palm.. 5

The Rise of Tech. 8

The Downfall of IQ’s. 11

Backyard Ball Death. 15

Hand Eye Coordination Testing. 20

The Theories. 27

The Experiment and the Result 30

 


 Introduction

 

               In just the past decade we’ve seen a massive decline in activity rates. As technology grows, the past times for kids start to be based around looking at a computer screen, rather than getting active outside. A decline in hand-eye coordination and in IQs lead Dominic See to create the Thingy Flip. The Thingy Flip is a revolutionary toy that makes practicing hand-eye coordination and movement fun. Beyond this, multiple studies have backed up the concept of hand-eye coordination being challenged beyond the basic catch and throw. The Thingy Flip challenges your brain in a way that hasn’t been seen before. Today we’ll dive into how Thingy Flip is changing the sports landscape and how you can join the revolution to bring sports back into the daily lives of youth all over the world.

           


 Dominic’s Story

 

Why Was Thingy Flip Invented?

Thingy Flip was created to meet a need for engaging hand-eye coordination games for kids. The mission is to increase kids brain power and develop their skills in a fun way. Imagine all the new brain pathways needed to learn to catch on all sides of each of your hands. This is what is possible with the Thingy Flip as you no longer simply catch with an open palm but instead twist to hit all 5 sides of the box. This takes added focus and skill!

With the increased use of devices, such as laptops, tablets, smartphones, and gaming consoles, many kids simply don’t develop good hand-eye coordination skills. This means they are missing out on developing skills and challenging their brains in new, dynamic ways. It is astonishing how important these skills are, with some studies linking learning these types of skills with increased brain gray matter. We will discuss this in more detail in the following chapters, but for now let’s look at the founder of Thingy Flip, Dominic See’s origin story.

Dominic’s Story

Founder and Inventor, Dominic See, was inspired to create the Thingy Flip after going through his own turmoil at school when he was a kid. The Thingy Flip was born out of this past pain combined with a flash of inspiration, some almost 50 years later.

Dominic struggled in school academically. During primary school he had such low self-esteem because he felt so behind all the other kids. He had consistent failing grades (E’s and even F’s) and really hated being at school. On the flip side though, Dominic was always naturally a great sportsman. He proudly jumped 2 meters in high jump and was a 1st XV rugby player. However, it did not help his lack of confidence from his poor concentration and results in class. 

 A major reason Dominic struggled in school was due to his dyslexia and diagnosed hyperactivity that made a school setting hard to focus through. The words on the page seemed to blur before his eyes whenever he tried to concentrate. It seemed futile and so frustrating. He would take any excuse to cause disruption in class to distract from the classwork which seemed impossible to complete. With ADHD rates on the rise, many other students in the education system today struggle with similar feelings of inadequacy that Dominic felt when he was a boy. These rates are only projected to increase if something is not done about them.

However, when he was around 9 years old, he became obsessed with learning how to juggle. Dom had tried when he was younger, but it was always too hard. Not this time though, he was determined. He learned how to juggle 3 balls and got better over the following couple years.

Something interesting happened once he started juggling regularly. He found that his grades dramatically improved! Rather than the routine failing he had been dealing with, he was now earning C’s, D’s, and even B’s. This might not seem like much to some, but it was a huge improvement. He still recalls how he was actually able to concentrate in class again. From this, his confidence grew and he became a lot happier, and a lot less disruptive in class!

What he experienced back then stayed with him for life and eventually came the flash of inspiration to create this unique game. His personal mission is to help not only kids who are struggling like he did, but all children and young people to develop new skills and improve their cognitive abilities in a fun and easy way. Dominic’s ultimate goal would be to see IQ levels rise in the next generations, rather than potentially fall as some studies are suggesting[1].

Dominic’s story of improvement and success is a similar trend amongst users of the Thingy Flip. We often don’t think to consider sports and other actionable activities as ways to improve mental learning. However, the Thingy Flip challenges these stereotypes put in place. Easier to learn than juggling, the Thingy Flip is a game-changer for students that have difficulties in class with attention and focus. The Thingy Flip not only acts as a way for your brain and body to concentrate on one thing in the moment, it offers hand-eye coordination in a way that has never been seen before. Not only this, but it dramatically improves all parts of life.

 


 The History of the Palm

 

This is more than a simple box! We have only ever tossed and caught using our palms. Now you can toss and catch on 5 sides of both fists. The Thingy Flip makes it possible. It is like taking the skills of juggling and then amplifying them times 5. With the Thingy Flip, a whole new level of coordination is required to maneuver and catch on all five sides of the device. This coordination then doubles that as you use your non dominant hand as well. 

Expansion Past the Palm

Using the Thingy Flip, you will actually learn to catch with all sides of your hand, not just your palm. This is an innovative task that changes the landscape of hand-eye coordination. Studies have shown[2] that our neurons don’t signal straight to our palm to catch a ball. They signal first to our shoulders. However, our palm is the most appropriate body part we have to catch the ball with, since catching a ball with your shoulder would simply cause it to bounce back off. However, knowing that our shoulder is the responder to our brain tells us that there should be more than just one way to catch a ball.

Our shoulder is a ball and socket joint that can move in various directions. Our palms connect to our fingers, which allow us to catch the ball, but this hand-eye coordination stems past the simple up-turned or down-turned palm. The Thingy Flip takes this study into consideration and molds the brain pathways to be able to operate past the classic call and response action of the open palm. Imagine the new processing your brain and body need to coordinate to be able to do this! 

The Thingy Flip is comparable to juggling in this way. So much of our daily tasks are repetitive or a call and response to a situation. The Thingy Flip allows you to break out of this box of thinking and challenges your brain to work with the motions of Thingy Flip and conquer the games and lessons laid out in the licensing program. The Thingy Flip is a simple construction, similar to how juggling is simple in materials. It’s the simplest technology that challenges our brains the furthest.

This is a whole new skill and why the Thingy Flip is not only fun but a stimulating educational and developmental tool. Our brains are constantly looking to be challenged. However, our routine and sedentary lifestyles don’t allow for this expanding of neural pathways. The Thingy Flip finally offers a solution for this dilemma.

 

How to Use Thingy Flip to Train your Brain and Body

Now, research has shown juggling actually increases grey matter in the brain[3]. Could

this be why it helped Dominic do better in school? He feels there must be a link! Dominic knew that juggling was a pretty hard skill to learn and not all kids would dedicate the time to master it. From having the first-hand experience of such a noticeable improvement at school, as well as learning about the current research in this area, he created the Thingy Flip. He invented something that provides similar skills to juggling, but that is easier to learn and includes hundreds of engaging games that kids love. Here are a few options for games:

 

1.     Hacky Sack (soft ball) - Catch the hacky sack on all five sides of the box. You can ignore the games printed on the box and simply focus on the catch and throw aspects. Sounds easy? We bet you won’t be able to catch on all five sides when you first use your Thingy Flip! Once you are good at catching, you can learn tricks or test your skills and work your way through our licensing program. Or you can play the games on the box using the sack and its landing spot to see what the results are.

2.     Sack Games - There are so many games that can be played. For example, if you buy the Flippin' Sports version, you can play a soccer game by consecutively landing on each side for a 'pass' and then the final side for a 'goal'. Play it alone or with a friend. You can even use it to work out - great for getting the kids off the couch! Each landing spot has a corresponding exercise to complete. But these are just two examples!

The Thingy Flip ORIGINAL has 9- landing spots on each of 4 sides creating a total of 36. Each landing spot has 9 different game meanings. This gives you a total of 324 possible options to land on to create games with. You can play our games or create your own, the creative possibilities are endless and perfect for kids who like to forge their own way. 

This endless opportunity of games allows your brain and body to be constantly challenged in new ways. The brain gets bored and tired when the same action is repeated over and over again. Switch it up with new games and movements that the Thingy Flip offers. This hand-eye coordination is making you a better sports player and also challenging your brain in a way that ultimately makes you smarter.

The other great part about the Thingy Flip is that anyone can use it to challenge their brain. We’ll discuss more in depth on this later, but the Thingy Flip presents a challenging activity that can strengthen IQ’s and brain pathways of adults and patients with dementia. The accessibility of the Thingy Flip allows for anyone to begin and continue use of the challenging but fun Thingy Flip.

 

 

The Rise of Tech

 

           It seems that technology and the pursuit of having an abundance of tech available at your fingertips is a phenomenon that only continues to rise as years past. A slowdown of technology in the foreseeable future will not happen. With this, activities and sports have declined drastically. We cannot work against technology and so we must work with it.

Decline of Youth Sports

           According to the Washington Post[4], “Athletic participation for kids ages 6 through 12 is down almost 8 percent over the last decade.” Less and less kids are participating in sports, particularly those from low- income households. With the decline in youth sports, funding for equipment, uniforms, and coaches have also declined. This has left kids from low-income households barred from sports unintentionally.

           The Thingy Flip is a low-cost and interesting alternative to the traditional youth sports. The system of Youth Sports is breaking, Kids are no longer interested in playing traditional sports as technology rises. The Thingy Flip has recognized this and taken an approach that combines the aptitude needed for esports and other online and mental based games with the physical challenge of traditional ball games. This combination results in sports training that combines intellect with hand-eye coordination.

           This decline in youth sports is happening rapidly. 45 percent of children ages 6 to 12 played a team sport in 2008. However, just a decade later, the percentage has lowered by almost 10%, to 37% of kids actively involved in youth sports. The importance of youth sports is dramatically low in the minds of people all around the world. Understanding of technology and computers is placed highly in society, but being active and training your brain to work smarter, not harder is low.

           Often, we put sports and intellect in separate categories, failing to realize that they often overlap. Yes, classes and traditional work are majorly important for developing the intellect and dedication present in top scholars. However, we also have to work our brains in new and challenging ways that differentiate from the classic studying techniques. Not one method of learning works for all, but Thingy Flip’s method of expanding neural pathways makes learning in general easier for those that struggle with it and those that need to push past their comfort levels to achieve greater educational success.

           Rob Manfred, the key leader in the fight to bring back youth sports, said he had spoken with the NBA, NFL and NHL commissioners and they agreed, “the best athlete is a kid who played multiple sports.” However, in today’s age, we push kids to excel at one sport and one sport only. The Thingy Flip offers an option to kids that varies from the traditional sport they most often play. The Thingy Flip allows for a new form of play that can actually strengthen the child’s skill in their desired sport. If you do the same thing, or sport, over and over again, your brain gets used to it and your body takes over. Muscle memory on how to throw, kick, and catch a ball sets in and your mind stops thinking of how to improve upon the skills you already know. With Thingy Flip, complacency is not an answer.

           The unique nature of the game automatically trains your brain in a way that it hasn’t before. Along with this, the endless variety of games forces your child to be creative in coming up with new methods for playing with the Thingy Flip. The Thingy Flip is not a solution for the decline of youth sports, but it is a reaction against the rise of technology that works with the change to help kids continue to grow both mentally and athletically.

The Rise of E-sports

           With the rise of technology came the rise of e-sports. Esports are electronic sports games. Think of them like the foosball table of the future. With encouragement to play these games, declines in traditional sports have been seen[5]. Even colleges are making formal Esports teams that you can join. Where the goal used to be to get on a division 1 school’s sports team, the goal is now to get on a division 1 Esports team. The fear of this goes beyond just the decline in physical health, but also in the decline of hand-eye coordination.

           Yes, the youth may be able to play a video game better than generations before. This takes a skillset that traditional sports may not teach you. However, the act of hand-eye coordination in catching a ball throw your way declines with the increase of video games and Esports that are being played. A healthy balance has to be found between the two- traditional sports and Esports.

           The Thingy Flip is unique because it fits in the middle of both categories. While it is not electronic technology, it is a variation of the classic ball and glove. This allows for kids to see it as a new and exciting challenge. This is a major reason why Esports are on the rise, after all. Kids love new and exciting things, whether that is a flashy new video game or an interesting tool like Thingy Flip doesn’t matter.

           As far as traditional sports, the Thingy Flip works to expand on skills taught in traditional sports of soccer, football, baseball, etc. If your child already plays one of these sports or another that has hand-eye coordination as a pillar of success, Thingy Flip may be just the thing your child needs to strengthen and expand their skills.

           The rise of Esports has also led to a decline in excitement for traditional sports. In traditional team sports, the game doesn’t revolve around you. You don’t score the goal every time or make the winning move. Often much of the game is running back and forth and occasionally having a moment of pure excitement that’s caused by scoring a goal or blocking a move. In Esports, this level of excitement is multiplied by 10. You’re constantly making passes, scoring goals, and being in the center of the game. Everything revolves around you. This excitement is what leads youth in the direction towards Esports and away from traditional sports. The Thingy Flip combines this excitement with the practical skills of traditional sports. Your brain is challenged with the Thingy Flip in ways that are similar to how Esports challenge your mode of thinking and how traditional sports challenge your thinking. Also, since the Thingy Flip can be played individually, you’re the star of the show. The excitement

 The Downfall of IQ’s

 

Environmental Effects on IQ

IQ levels seem to be decreasing and it is suggested it could be from environmental factors, not so much genetics[6]. For centuries IQ tests have been on the rise, until recently when they have stalled out. We must note that it has also been suggested by some that perhaps it could be the IQ tests that are not accurately portraying intelligence either. However, this result of declining IQ is still rather alarming and something to take interest in. It is hard to be certain what exactly could be causing this apparent decline in IQ test results. However, to think that we are declining over time is a concern! Could it be from our changed lifestyles, with most kids spending all of their free time hooked on devices and not out playing for hours on end, like they would have a couple decades ago?

These thoughts were enough to get Thingy Flip Inventor and Founder Dominic, motivated to help kids develop skills in a fun way that could hopefully keep intelligence levels from declining!

Nature and nurture work hand in hand to create who we are today. However, studies point to the environmental factors you’re exposed to as the main cause for intellectual suffering. This is actually good news because it means we can change our situation. Your future isn’t destined from birth, but can be molded overtime. This means that taking up activities, like the Thingy Flip, can increase your chance of improving in the world with your IQ and intellect.

Despite not knowing exactly why the decrease in IQ recently has occurred, we do know ways to stop it and increase the intellect of future generations.

 

Research on Juggling Connected to the Brain

Research has shown juggling actually increases grey matter in the brain[7]. By using 5 sides of a closed fist to toss and catch, and using both hands, both dominant and not, we are getting 10 times the benefits compared to just using the palm of our hands. We recommend using both right and left hands to create even more neural pathways. Using your non- dominant hand also creates an interesting challenge and better symmetry in your body and mind. So, if juggling showed an increased in grey matter, imagine what might happen when using the Thingy Flip regularly? We also believe it is easier and more engaging for kids than juggling alone, which could improve chances of them practicing regularly.

We believe the Thingy Flip is the next step in human brain evolution. We’ve gathered research that we’ll share in the next chapter, but real- life studies from customers like you are the core research we need. Please help us prove it.

 

Link to Juggling Skills and IQ Levels

Lets first talk about grey matter and white matter. Grey matter works to interpret and process information. However, grey matter can’t succeed without white matter. White matter works to connect pathways for grey matter together to allow for greater communication in the brain to the body parts. White matter continues to grow throughout your middle ages; however, grey matter often stops by the time you finish your 20s.

Juggling has been shown to affect both grey and white matter in the brain, a fascinating study that gave Dominic the idea that Thingy Flip could do just the same in a more differentiated and accessible way.

Grey Matter in the Brain

A very interesting study showed an increase in the grey matter after participants learned to juggle[8]. In this study, all participants were inexperienced in juggling. They were separated into two groups: the juggling group, and the non-juggling group. The juggling group was given 3 months to learn how to juggle 3 balls. MRI scans were taken of all the participant’s brains at the beginning of the study. Once those in the juggling group had become skilled, namely that they could achieve at least 60 seconds of 3-ball cascade juggling, they had another MRI scan of the brain. A third scan was also performed 3 months in, which during this time the jugglers had

not been practicing or adding to their learned skill set.

Group comparison showed that the juggler group showed an increase in brain gray matter in the mid-temporal area (hMT/V5) from the first MRI scan compared to the second scan. This decreased in the third scan, which was the period when they stopped practicing juggling. The non-juggler group showed no increase in gray matter over the same period.

White Matter in the Brain

A similar effect was shown in a separate study[9], regarding the white matter of the brain. A study at the University of Oxford found that juggling changes the white matter in the brain, just the same. 24 men and women were required to practice juggling for half an hour a day for six weeks. Research was done both before and after this training had occurred. Another group of 24 people were also measured before and after the period, but they had not studied juggling. The researchers used a technique, named diffusion tensor imaging that shows the structure of white matter in the brain.

Findings from this study revealed that there were no changes in white matter for the non- jugglers, but the juggler group grew more white matter in their parietal lobe. This area is used to connect our sight to our movement, which makes sense considering juggling is very visually and physically focused.

Another finding of the study was that the same transformation of white matter occurred among the jugglers, no matter how well they could juggle. This is a relief for kids that quit sports because they felt inadequate. The study firmly shows that the increase in brain matter has no correlation with how good you are at juggling.

This releases the pressure put on kids who do sports. With the Thingy Flip, there is no right or wrong way to play. As long as you are making use of the games and activity of the Thingy Flip, you are growing the grey and white matter in your brain.

The former researcher for the grey matter study found the white matter studies intriguing, stating that, “It suggests that learning a skill is more important than exercising what you are good at already – the brain wants to be puzzled and learn something new.” This is precisely the point Thingy Flip is trying to make clear. As long as you are learning a new activity and trying your best, it doesn’t matter how good you are at the act.

So, considering that IQ levels may be decreasing and that juggling skill practice

demonstrated an increase in gray and white matter, could it be that regular use of a device

such as the Thingy Flip would be beneficial to our brain function? This very question,

along with the Founder’s personal experience, is what lead to the development of the Thingy Flip.

 

 

 Backyard Ball Death

 

               As we discussed earlier in regards to youth sports decline, the backyard ball days are declining. However, juggling and tools like the Thingy Flip have solutions for strengthening the brain’s activation skills, similarly how it is strengthened through ball skills. Let’s look at how the brain interacts with the ball in a classic throw and catch scenario.

 

               Brain Activation and Ball Skills

                   

Do you know what parts of the brain are activated when a child learns ball handling skills? You might be surprised to find out that catching a ball requires all the lobes of the brain to work together! When you see a child reach their arms out to catch a ball, various steps have already occurred throughout each lobe of the brain. Let’s take a closer look at brain activation and ball skills.

 

 

Step 1: See the details. The occipital lobe is activated to analyze the details such as clarity, contrast and color.

 

 

Step 2: Identify it. The temporal lobe is activated to recognize the ball’s identity.

 

 

Step 3: Distinguish it from surrounding objects. The ball’s initial location and form are mapped out in the parietal lobe.

 

 

Step 4: Predict the direction of the ball. The middle temporal and posterior parietal lobes are active and predict the ball’s vector.

 

Step 5: Determine where to catch the ball. The frontal lobe and the parietal lobe play a role in predicting the location of the ball by relying on prior experiential learning including oculomotor, motor, perceptual and spatial experiences.

 

 

Step 6: Start to move to the ball. The moment-to-moment 3D coordinated of the shape and location of the ball reach the motor cortex in the frontal lobe.

 

Step 7: Catch, kick or dribble the ball. The motor cortex in the frontal lobe works with the timing system in the cerebellum, the overall balance system and the reflex motor support systems in the brain stem and the thalamus to finalize the action. If you are dribbling the ball, it starts the entire process over again with each dribble!
 
 

It is amazing how complex the brain activation is for a simple eye hand coordination skill like catching a ball. Imagine the activation during a volleyball game, tennis match or soccer game! In 2004, the scientific journal Nature published the article “Neuroplasticity: Changes in Grey Matter Induced by Training.” The authors reported that 15 minutes of daily juggling practice over the course of three months resulted in a significant increase in the brain’s gray matter (the non-juggling control group showed no improvements in the brain).

The study was a landmark in our understanding of the brain’s ability to effectively re-create itself over time with appropriate training. The researchers also found, however, that the brain benefits began to fade after the subjects stopped regular juggling practice. The research team summarizes its findings by stating simply, “The brain is like a muscle. We need to exercise it.”

The Thingy Flip allows for exercise that is engaging to the user and entertaining. With the Thingy Flip, you get all the benefits of a juggling session with more ease and fun. This can help children and adults keep up with the activity more often, versus quitting fairly early into learning how to juggle.

 

 Hand Eye Coordination Testing

 

Around the first three years of life, children are very much right-brain dominant, as has also been linked to attachment theory and why they seem largely governed by emotions[10]. The right-sided brain function is very much around emotional, intuitive experience and perception. It is thought that around ages 4 - 7, things shift and the left side becomes more involved. The left hemisphere is linked to logic and reasoning.

Not all children develop the same, of course, and not all will display the noticeable change from the predominant right hemisphere learning styles to the left at each age. Those children who function more from the right brain may find it harder to concentrate and pay attention to details. They are often more creative, impulsive and abstract in their thinking.

The left hemisphere of the brain is in charge of the right side of the body. The right

hemisphere of the brain, the left side of the body. However, studies suggest that both sides of the brain (and the corresponding side of the body) contribute unique mechanisms that assist motor function and learning. It seems both sides are required for different but complementary functions[11].

This is one of the reasons why we feel it is important to get kids using both sides of their brains by practicing and learning new skills through motor actions such as catching and throwing with the Thingy Flip. It seems currently, the predominant tasks kids have to face are using their devices (phones, tablets, gaming consoles, or laptops) at school and at home. We feel it is important that they also get back to doing a lot more physical playing which will challenge their hand-eye (brain) coordination too.

           

A way to record children’s and young people's Motor Skills Development!

The Thingy Flip is the first Hand-Eye Coordination Grading (HECG) system. Check out our grading system (we call them Licenses) which is fun and rewarding for the kids, but is also a way to monitor their progress and development.

 

It is of course important that children learn the essential skills of literacy and numeracy at school, which is already heavily tested and graded throughout their school years.

However, what about their hand-eye coordination and motor skills? Sure, some kids might be considered good at sports and others not so much. Some scores are recorded for their

athletic achievements, if they participate. But, imagine if it was considered an integral and

normal part of the curriculum? We think this is so important! We discussed brain development and its connection to motor skills and learning. It is all linked, and this is part of the reason Thingy Flip was invented. We want to bridge that gap so that kids start participating more in physical learning and take some time off the devices.

Currently, our education system doesn't have a system to determine the hand-eye coordination skills of students when it comes to tossing and catching. Well, apart from telling the kids 'Boy that was a good catch'. The Thingy Flip is here to change that. We want a concrete and measurable way to know when kids (and adults!) are improving these vital skills. 

The Thingy Flip is designed to be able to grade anyone's tossing and catching skills, from kids to adults. Not only does it grade your skills it also trains your eye hand coordination to a higher degree than ever by giving you 10 extra sides to toss and catch on 5 on your right hand 5 on your left hand. Let’s walk through our different licensing programs:

 

Yellow License

 

 

This Yellow license is for kids and is awarded once a child completes the Toss & Catches using the sack system. Listed above are the license requirements in more detail.

 

Orange License

 

This Orange license is for kids and is awarded once a child completes The Toss & Catches & non-dominant catches using the sack system.

 

Red License

 

This Red license is for kids and is awarded once a child completes The Toss & Catches and non-dominant.

 

Purple License

 

This Purple license is for kids and is awarded once a child completes the Toss & Catches and non-dominant catches using the sack system.

 

Black License

 

This Black license is for kids and is awarded once a child completes the Toss & Catches & non-dominant catches using the sack system. Once you reach Black you can go for your Coach Trainers License.

 

Platinum License

 

This Platinum license is for kids and is awarded once a child completes the Toss & Catches & non-dominant catches using the sack system.

 

Coaching License

After you reach the black license, you can “apply” for various coaching positions. This is an extension of the licensing program and allows kids to continue being challenged and externally motivated to keep using the Thingy Flip. It also encourages collaboration amongst kids and more students of the Thingy Flip that are working to expand their neural pathways.

 

Yellow Coaching License

 

Once you get your Toss & Catch Black License Get your Coaching License.

 

Orange Coaching License

 

Coach & Train 3 students to Yellow and 1 to Red.

 

Pink Coaching License

 

Coach & Train 5 students to Yellow and 3 to Red. Train 1 team.

 

Purple Coaching License

 

Coach & Train 10 students to Yellow and 5 to Red. Train 3 teams.

 

Black Coaching License

 

Coach & Train 10 students to Yellow and 5 to Red. Train 5 teams.

 

Platinum Coaching License

 

Coach & Train 30 students to Yellow and 20 to Red. Train 10 teams.

The licensing system is a great motivator to keep going. It challenges you on your skills with the Thingy Flip and encourages you or your child to keep using and improving on your skills. This is what the Thingy Flip is all about. We want you to keep improving on your skills day after day. As we mentioned earlier, once the participants of the juggling study stopped their practice, their brain matter went back to its original amount and location. With the Thingy Flip license program, you stay on top of your goals and have an incentive to practice every day.

 

You can find helpful tips for Tossing and Catching on the website like:

1.     When learning, keep your tosses low.

2.     The higher you toss, the harder it is to catch.

3.     When catching, bring the box down and try to match the speed of the sack. This makes the sack not bounce and makes for an easy landing. This trains kids to have what’s known as “soft hands”, which are very important in games like cricket and baseball.

There is also a plethora of trick videos on the site that you can try to replicate. You can even send in your own video of a trick you have invented.
 

 

The Theories

 

               We’ve discussed all the different ways the Thingy Flip can help you in your mental and physical life. Let’s go over the founder, Dominic See’s 6 theories on how the Thingy Flip will improve lifestyles once more.

IQ Levels

           As we mentioned earlier, IQ levels are on the decline. We don’t know what is causing this decline, but we do know it’s possible to stop. We believe that in addition to classic education of all subjects, the Thingy Flip can help brighten the minds of all people. As we discussed, much of the declining IQ levels are caused by the environment, rather than genetics. This is great news because it means that if we want to change and grow, we can. It has little to do with your pre-disposed DNA and more to do with how your environment affects you and the tools you use to strengthen your brain. We think the Thingy Flip can be just the tool you’re looking for. In order to keep expanding and progressing as humans, we need a tool that’s as innovative as the thingy flip to keep us growing and changing.

Fewer Ball Sports and More Devices

           Furthermore, there has been a substantial increase in technology and decline in ball sports. As we mentioned earlier, youth sports are declining because of low funding and less children taking interest in traditional sports. This leaves video games, technology, and Esports on the rise and leaves ball sports steadily declining.

           Thingy Flip is a brand that has taken all of this research into consideration and found a way to make sports accessible, affordable, and incorporate stimulation of the brain. We can’t fully get rid of technology, nor would we want to. But we can find a way for children to still have access to physical sports that increase their thinking.

Increased Brain Matter

           Along the same lines, we know that Thingy Flip can increase brain matter, both grey and white. Similar to juggling, playing with Thingy Flip takes mental as well as physical stimulation. This is one of the reasons we think Thingy Flip has the potential to change the entire landscape of how sports and toys work. We’ve developed a culture behind Thingy Flip as well.

           Thingy Flip comes with challenges to move up licensing levels, the ability to be able to coach other kids, and plenty of tricks. Our coaching program inspires collaboration and leadership, two things that the youth can benefit from greatly in their early lives. Also, Thingy Flip inspires creativity. To advance a level, you have to create your own trick. We think tricks with use of the Thingy Flip are endless and we want to see what our customers can do with their own Thingy Flip.

Left and Right Brain Hemispheres Working Together

           Also, we want both left and right brain hemispheres to be in line with one another. We think that symmetry in the brain should be worked. With Thingy Flip, this exercising of the two sides of the brain is possible and can open up many doors and pathways for the future.

Education System

           We also have a theory that the Thingy Flip will strengthen the education system. It’s already been proven that the Thingy Flip can help expand grey and white matter in the brain. We’ve also seen how it can help raise generational IQs. One other way we can improve on the educational system with Thingy Flip is by instilling the first ever hand-eye coordination test. We test our children on all sorts of subjects, but not on these types of reflexes. Thingy Flip offers an actionable solution to this problem.

Men and Women’s Brains. 

The last theory we have is about men and women’s brains and if they are different. It is a controversial topic. We don’t want to add to any gender stereotyping, but some research has shown that men’s and women’s brains can work differently[12].

Men tend to run pathways more within the brain hemisphere, whereas women’s pathways connect between both of the hemispheres more often. We both have things we can learn from each other. As mentioned above, the challenge of the Thingy Flip and being able to catch on all five sides of the fist is sure to get the brain firing and connecting between the two hemispheres. Of course, we can’t guarantee using the Thingy Flip will help you understand the opposite sex any better. Yet, you will have fun doing it and it might improve your brain function!

This is still a working theory, but the evidence that women already have the connections firing between the two hemispheres makes for an interesting discussion about sex differences and how they may affect our ability to perform tasks like juggling or using the Thingy Flip.

We could go on and on about why we thing the Thingy Flip is revolutionary, but we suggest you test it for yourself. Join our experiment and help us test out all of the above theories!

Buy a Thingy Flip and report your 8-week program results. Let’s see if it made a difference! The ultimate goal would be to see our IQ’s increasing and we see an increase in our capacity over time. Maybe, we even become superhumans! At the least, you’ll have a new hobby that will help add grey and white matter to your brain in a beneficial way.

 

 

 

 

The Experiment and the Result

 

            At Thingy Flip, we hypothesize that people who use a Thingy Flip regularly will dramatically increase their IQ levels or perhaps more simply, increase their cognitive abilities. Yes, it’s a big call. We would love for you to join us in our mission to further discover the links between learning new skills, particularly those involved in hand-eye coordination like the Thingy Flip, with increased cognitive abilities. The best part is that it isn’t grueling training. It is fun and there are so many tricks to master and games to play!

It seems that currently, the predominant tasks kids have to face are using their devices (phones, tablets, gaming consoles, or laptops) at school and at home. The results of the latest Gonski Report have sparked funding in the billions of dollars to help mediate the falling academic achievement levels. However, do we really know what will help?

Get Back to Physical Play

We feel it is important that kids also get back to doing a lot more physical playing which will challenge their hand-eye (brain) coordination too. Could this help with the decrease in IQ levels or the drop in academic performance recorded in the Gonski report 3? We hope so, and it is one of our most enthusiastic theories behind the Thingy Flip.

The Thingy Flip can be played by anyone and you can do it alone or in a group. This means that kids don’t need to wait for their parents, siblings, or classmates to be able to practice. They can play as often as they like and it is very affordable.

Results from the Thingy Flip Experiment

With all of these statements in mind, what are the results from the experiment of fun that is the Thingy Flip?

If you use the Thingy Flip on a daily basis for 10 minutes you will notice how much better your reflexes are and your hand eye coordination will be fantastic. If you do 10 minutes a day and don't notice an improvement, we have a money back policy. return after 30 days, simply cover the cost of postage and get your money back. This is how confident we are that you’ll love your Thingy Flip. We want to make proactive change with this. Thingy Flip is more than just a toy you can take around with you. It’s a lifestyle change. When using the Thingy Flip, you are focused on only it. With other technology and mobile games, multitasking is your goal. However, multitasking has been shown to not be as effective as we all imagine it. Because of this, Thingy Flip sticks to the basics and adds on new tricks when it can.

Bringing the Sexes Together

We’ve also found that Thingy Flip is a fair game, as it is entirely skill based. Most games are either dependent on luck or skill. But the Thingy Flip brings skill to any luck game. Your skill can change luck! Use the Thingy Flip as your dice on the Magnetic Pro or Games Pack. It has dice squares to land on so you can aim for what number you want, rather than relying on luck alone. Need a six to win the game? With the Thingy Flip you can aim for the six. and with great skill get it. You no longer have to rely on luck. This brings about a totally new way to play all those old games in your cupboard. Improve your eye hand coordination or your money back.

Furthermore, Thingy Flip is a game that we hope brings the sexes together. Since it is fair and rather individual, there is no fighting involved in Thingy Flip. Boys and girls of all ages can play Thingy Flip alone or in groups and pairs. Thingy Flip helps connect the left brain and the right together, this can help us strengthen our own intellect and get to a more common ground of understanding with one another.

Developing and Increasing Memory Pathways

Also, we’ve found that the Thingy Flip brings out long- term and short- term memory. Memories you’ve previously forgotten about are brought back to the surface through the concentration and skill used in Thingy Flip. This is because of the pathways that open up from the added grey and white matter. Memories and critical thinking skills are advanced through use of the Thingy Flip and the best part is that it is easy and fun to use. Also, unlike traditional sports that may consume hours upon hours out of your week, thingy flip can be used randomly throughout the day and on the go. We must warn you though, it does become rather addictive fast.

Opening Your Mind to New Ways of Thinking

 Thingy Flip overall opens your mind to new and exciting ways of thinking. Creativity can flourish through learning new tricks and inventing tricks with the Thingy Flip. No longer are you left with a creative dead end. Thingy Flip helps spark creativity and challenge your mind to think in new and different ways. As you play with Thingy Flip, you’ll find that you’ll continuously want to try new tricks and expand your use of the Thingy Flip. This is a toy and tool that you won’t get tired of.

Helping Mental Health

 We’ve also seen Thingy Flip help with mental help. The act of playing with the Thingy Flip is a very in the moment activity. This allows people to come back to the now and the moment they are in, rather than focusing on all they don’t have or have lost or want in the future. The Thingy Flip keeps you grounded in the present.

Use Throughout Life

 We see the Thingy Flip as the first basics in education every child needs. It will help strengthen the brain and build up neural pathways, as well as create a community and comradery amongst children. However, we also see Thingy Flip as a program we can use throughout our lives.

 For instance, the workplace can use it in many ways. For one, mental alertness. It’s easy to get tired and fall behind on the job. However, with Thingy Flip, you stay ahead of the game and mentally alert because you’re working out your neural pathways. Secondly, Thingy Flip can be a team bonding activity. Workplaces that want to strengthen bonds between coworkers can have pairs or groups of employees work together towards the common goal of mastering the Thingy Flip partner games. It can also spark a child-like creativity and glee in workers that keeps their spirits up.

 Beyond working age, the elderly can use Thingy Flip as a way to continue training their brains and keep dementia away. There are plenty of apps for this, but Thingy Flip is a low- impact exercise that combines light physical activity and mental stimulation that is great for elderly well-being.

Overall, the Thingy Flip is making waves in more way than one. With the Thingy Flip, constant entertainment combines with continuous mental and physical growth. Thingy Flip is a toy that you’ll never tire of, no matter how old you get.            


 
[1] Bratsberg, B. and Rogeberg, O., 2018. Flynn effect and its reversal are both environmentally caused. Proceedings of the National Academy of Sciences, 115(26), pp.6674-6678.

[2] Eye Hand Coordination - an overview | ScienceDirect Topics

[3] Draganski, B., Gaser, C., Busch, V., Schuierer, G. al, e. 2004, Changes in grey matter induced by training, Nature, vol. 427, no. 6972, pp. 311-2.

[4] Youth sports study: Declining participation, rising costs and unqualified coaches - The Washington Post

[5] eSports and the Decline of Traditional Sports (samford.edu)

[6] People Are Becoming Less Smart. What Can We Do About It? | Psychology Today

[7] Draganski, B., Gaser, C., Busch, V., Schuierer, G. & al, e. 2004, Changes in grey matter induced by training,

Nature, vol. 427, no. 6972, pp. 311-2.

 

[8] Juggling enhances connections in the brain | University of Oxford

[9] https://www.newscientist.com/article/dn17957-learning-to-juggle-grows-brain-networks-for-good/#ixzz6izM7MUkS

[10]Schore A.N., 2000, “Attachment and the regulation of the right brain”. Attachment and Human Development. 2000;2(1):23-47. doi:10.1080/146167300361309

[11]Mutha, P. K., Haaland, K. Y., & Sainburg, R. L., 2012. “The effects of brain lateralization on motor control and adaptation”. Journal of motor behavior, 44(6), 455–469. https://doi.org/10.1080/00222895.2012.747482

[12] Neurosexism: the myth that men and women have different brains (nature.com)


 


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